Welcome to my blog! I am posting artwork here as a way to document progress. You will also find some thoughts on artists & architects, and maybe some other things. Please feel free to comment :-) I hope you enjoy and thanks for visiting! - Diane. © 2018 by Diane Jones, All Rights Reserved. Aptos, CA
Showing posts with label CCA. Show all posts
Showing posts with label CCA. Show all posts
Monday, April 16, 2012
Walk Cycle Animation
Friday, March 16, 2012
Monday, March 5, 2012
Thursday, February 23, 2012
Visual Storytelling Class #4, 2/16/2012
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| Waiting for the bus |
To build intensity over a sequence of shots, the filmmaker can set up a rhythm of several horizontal shots, for example, then switch to a diagonal shot to increase the level of intensity at that moment. Think about the progression of eye movement over the course of a sequence -- if the eye has to jump suddenly and look to the opposite side of the screen, this causes contrast and visual interest. Through making a "planned progression of shots", the storyteller can establish patterns & expectations for the audience...when these expectations are dashed, there is a visual disturbance for the viewer resulting in a change in the intensity level (either up or down). It's all very psychological. ;-)
Friday, February 10, 2012
Visual Storytelling Class #3, 2/9/2012
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| Story Scenes: Levitating Woman |
In the homework exercise for this class, we were given an initial shot of a woman levitating above a deserted country road, and then asked to compose the next four shots. One way to proceed is to write down what each shot is going to be about (what one piece of information do you want to convey), and decide where you are leading the audience. According to our professor, Mark Andrews, there must be progress from shot to shot, either the intensity increases or decreases, but it should not 'flatline'. As the story artist, you must decided, 'what am I trying to say (information)?', and 'what is the best way to convey that information visually?'. Since the best way may not be readily apparent the first time you draw the shot, and there are many ways to convey the same thing, it is important to make thumbnail sketches that experiement with camera angles, variety of presentation, and composition. One issue I came across is that of 'geography' -- it is important to understand where all of the pieces (characters, scenery, props, etc.) reside physically within the scene. By drawing a plan (aka top-down view) of your set or scene, you can ensure continuity of space from shot to shot, and avoid breaking the dreaded '180 rule' , for example. A major criticism of my work (above) was that I hadn't put the audience in the space (the viewer should see what the ambulance driver sees when looking up at the enchanted tree, let the viewer 'have that experience'), and I had repeated information from shot to shot. Anyway, below are some key elements to consider when composing the shot. Must strive for 'clarity of information' and 'polished thinking'.
- Screen Direction
- Composition
- Staging
- Variety of Presentation
- Progression of Intensity
- Emphasis
- Geography
- Creating dynamic shots & ideas
Thursday, February 9, 2012
Weight-Shift Animation Project
Saturday, February 4, 2012
Visual Storytelling Class #2, 2/2/12
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| Story Scene |
I'm taking a class at CCA called "Visual Storytelling", taught by Mark Andrews of Pixar fame. We are learning how to compose visual imagery/shots that support the story (film), and clearly convey visually what is happening. The idea is that when the intensity of the storyline increases, the visuals must support and complement that increase in intensity --- everything needs to work together to reinforce the story. This reminds me of drumming and playing in a band -- many of my teachers have related the importance of playing in support of the song/music...it's not about you, your flashy chops, individual voice etc., it's about the music and the cumulative end result. Anyway, here is one image I made for this class...one of the mistakes I made here is having a composition of 2 equal pieces (on opposite sides of the page), instead of primary, secondary and tertiary info, where there is a clear hierarchy (need this so the audience knows where to look and what the ONE key idea is, emphasizing 'one' because there should be a single storytelling idea per shot). It also would be improved by using the composition rule, 'rule of thirds'. Other things to consider when drawing the shot: What is the POI (point of interest) ?, Where are we (this can be tertiary info)? Strive for clarity in posing (the pose of a character can convey volumes, think 'iconic poses', like Rodin's"The Thinker"). Don't make the audience decipher what is happening.
Wednesday, February 1, 2012
Life Drawings
Monday, January 30, 2012
Haida Story: Story Scenes
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| Story Scene Thumbnails |
Here are the storyboard ideas from my final project for "Drawing for Animation" class at CCA. The story takes place on Queen Charlotte Island, British Columbia (the island now called 'Haida Gwaii'), and features a Haida family -- a father (Elan) and two daughters (Enola and Dena). The youngest daughter, Dena, is a shaman; she is endowed with special powers to heal others and commune with animals. She is seen here receiving a baby puffin. A kayaker is lost at sea in a storm, and the Haida family help rescue him from certain death. Hopefully I will develop the story more, and possibly create an animated short or animatic of the story. The story was inspired by my 2008 trip to Alaska. Stay tuned for updates, please!
Gesture Drawings
These are 2-5 minute sketches from my "Drawing for Animation" class at CCA, Fall 2011. Featuring student models in rented costumes.
Sunday, December 11, 2011
Risu Model Sheet
Friday, October 28, 2011
Sunday, October 23, 2011
sf zoo day
Tuesday, September 20, 2011
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